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24.01.2015

Как маппить?

Маппить (добавлять определенные объекты на карту) в принципе не очень сложно. Желательно иметь чувство вкуса и хотя бы немного прямые руки.
Для этого процесса понадобиться:

Сначала определяемся с тем, что от нас требуется. Это может быть экстерьер (домик, в который можно войти без пикапа), украшение города (деревья/заборы), новая мэрия, стадион, парковка и т.д. Для примера возьмем последнее, т.е. парковку.

Заходим на “ID объектов” и идем в такие разделы, как “Барьер”, “Будки”, “Видеокамеры” и др. (по желанию). Находим нужные объекты.

Если вы знаете место нужного вам предмета на карте, то можете нажать на кнопку “World Object” и навести курсор на этот предмет:

gta_sa 2015-01-24 14-12-21-71

Теперь определяемся с местом. Для статьи я выбрал площадку у карьера:

gta_sa 2015-01-24 14-09-11-70

Для начала ставим крышу будущей парковки. Для выбора объектов следует нажать кнопку “Object” и ввести нужный ID (выбрать из списка). Зачем нажать кнопку Ok и поставить в нужном месте:

gta_sa 2015-01-24 14-15-05-98

Проверяем косяки:

gta_sa 2015-01-24 14-15-13-79

Ставим чуть подальше:

gta_sa 2015-01-24 14-17-26-35

Можно поставить машины:

gta_sa 2015-01-24 14-20-17-07

Также место нужно огородить забором со шлагбаумом:

gta_sa 2015-01-24 14-33-56-15

Еще можно немного украсить территорию и добавить вертолетную площадку. Все, работа завершена:

gta_sa 2015-01-24 15-27-03-89

gta_sa 2015-01-24 15-27-19-55

gta_sa 2015-01-24 15-27-23-81

gta_sa 2015-01-24 15-27-28-40

gta_sa 2015-01-24 15-27-32-49

Результат:
<map edf:definitions="editor_main">
    <object id="object (bustopm) (1)" breakable="true" interior="0" collisions="true" alpha="255" model="1257" doublesided="false" scale="1" dimension="0" posX="1601" posY="1583.8" posZ="11.1" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (bustopm) (2)" breakable="true" interior="0" collisions="true" alpha="255" model="1257" doublesided="false" scale="1" dimension="0" posX="1475.4" posY="1715.4" posZ="11.1" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (bustopm) (3)" breakable="true" interior="0" collisions="true" alpha="255" model="1257" doublesided="false" scale="1" dimension="0" posX="1475.4" posY="1715.4" posZ="11.1" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (traincano_LAS) (1)" breakable="true" interior="0" collisions="true" alpha="255" model="4853" doublesided="false" scale="1" dimension="0" posX="890.40002" posY="844.40002" posZ="15" rotX="0" rotY="0" rotZ="30"></object>
    <object id="object (traincano_LAS) (2)" breakable="true" interior="0" collisions="true" alpha="255" model="4853" doublesided="false" scale="1" dimension="0" posX="885.59998" posY="852.70001" posZ="15" rotX="0" rotY="0" rotZ="30"></object>
    <vehicle id="vehicle (Voodoo) (1)" paintjob="3" interior="0" alpha="255" model="412" plate="XSLMHDX" dimension="0" color="63,62,69,189,190,198,0,0,0,0,0,0" posX="920.59998" posY="869" posZ="13.3" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Tahoma) (1)" paintjob="3" interior="0" alpha="255" model="566" plate="ZZM9U01" dimension="0" color="82,86,97,245,245,245,0,0,0,0,0,0" posX="916" posY="867.20001" posZ="13.3" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Hotring Racer) (1)" paintjob="3" interior="0" alpha="255" model="494" plate="DXT8MTN" dimension="0" color="37,37,39,100,13,27,0,0,0,0,0,0" posX="900.70001" posY="859.29999" posZ="13.3" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Oceanic) (1)" paintjob="3" interior="0" alpha="255" model="467" plate="8ZA35RK" dimension="0" color="42,119,161,245,245,245,0,0,0,0,0,0" posX="904.79999" posY="860.70001" posZ="13.2" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Phoenix) (1)" paintjob="3" interior="0" alpha="255" model="603" plate="M0ESVWV" dimension="0" color="100,100,100,245,245,245,0,0,0,0,0,0" posX="888.40002" posY="852.20001" posZ="13.4" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Cheetah) (1)" paintjob="3" interior="0" alpha="255" model="415" plate="KG0G5OE" dimension="0" color="37,37,39,245,245,245,0,0,0,0,0,0" posX="884.20001" posY="850.20001" posZ="13.2" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Berkley&apos;s RC Van) (1)" paintjob="3" interior="0" alpha="255" model="459" plate="337ODBS" dimension="0" color="48,79,69,48,79,69,0,0,0,0,0,0" posX="873.09998" posY="842.29999" posZ="13.5" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Journey) (1)" paintjob="3" interior="0" alpha="255" model="508" plate="DZZMWEY" dimension="0" color="245,245,245,245,245,245,0,0,0,0,0,0" posX="868.5" posY="840.70001" posZ="13.8" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Mule) (1)" paintjob="3" interior="0" alpha="255" model="414" plate="VKTXPGO" dimension="0" color="61,74,104,245,245,245,0,0,0,0,0,0" posX="857" posY="833.40002" posZ="13.5" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Enforcer) (1)" paintjob="3" interior="0" alpha="255" model="427" plate="S7MPN1R" dimension="0" color="0,0,0,245,245,245,0,0,0,0,0,0" posX="852.5" posY="831" posZ="13.6" rotX="0" rotY="0" rotZ="0"></vehicle>
    <object id="object (bar_gatebar01) (1)" breakable="true" interior="0" collisions="true" alpha="255" model="966" doublesided="false" scale="1" dimension="0" posX="891.40039" posY="874.2998" posZ="12.4" rotX="0" rotY="0" rotZ="31.998"></object>
    <object id="object (barrierturn) (1)" breakable="true" interior="0" collisions="true" alpha="255" model="968" doublesided="false" scale="1" dimension="0" posX="891.40039" posY="874.2998" posZ="13.4" rotX="0" rotY="329.996" rotZ="35.25"></object>
    <object id="object (fenceshit) (1)" breakable="true" interior="0" collisions="true" alpha="255" model="982" doublesided="false" scale="1" dimension="0" posX="846.59998" posY="833.40002" posZ="12.5" rotX="0" rotY="0" rotZ="30"></object>
    <object id="object (fenceshit) (2)" breakable="true" interior="0" collisions="true" alpha="255" model="982" doublesided="false" scale="1" dimension="0" posX="864.79999" posY="829.29999" posZ="13.1" rotX="0" rotY="0" rotZ="119.998"></object>
    <object id="object (fenceshit) (3)" breakable="true" interior="0" collisions="true" alpha="255" model="982" doublesided="false" scale="1" dimension="0" posX="887" posY="842.09998" posZ="13.1" rotX="0" rotY="0" rotZ="119.993"></object>
    <object id="object (fenceshit) (4)" breakable="true" interior="0" collisions="true" alpha="255" model="982" doublesided="false" scale="1" dimension="0" posX="909.20001" posY="854.90002" posZ="13.1" rotX="0" rotY="0" rotZ="119.993"></object>
    <object id="object (fenceshit3) (1)" breakable="true" interior="0" collisions="true" alpha="255" model="983" doublesided="false" scale="1" dimension="0" posX="923" posY="862.90002" posZ="13.1" rotX="0" rotY="0" rotZ="120"></object>
    <object id="object (fenceshit3) (2)" breakable="true" interior="0" collisions="true" alpha="255" model="983" doublesided="false" scale="1" dimension="0" posX="924.40002" posY="863.70001" posZ="13.1" rotX="0" rotY="0" rotZ="119.998"></object>
    <object id="object (fenceshit) (5)" breakable="true" interior="0" collisions="true" alpha="255" model="982" doublesided="false" scale="1" dimension="0" posX="920.70001" posY="877.20001" posZ="13.1" rotX="0" rotY="0" rotZ="29.998"></object>
    <object id="object (fenceshit) (6)" breakable="true" interior="0" collisions="true" alpha="255" model="982" doublesided="false" scale="1" dimension="0" posX="903.20001" posY="881.90002" posZ="13.1" rotX="0" rotY="0" rotZ="119.998"></object>
    <object id="object (fenceshit) (7)" breakable="true" interior="0" collisions="true" alpha="255" model="982" doublesided="false" scale="1" dimension="0" posX="851.29999" posY="850.79999" posZ="12.5" rotX="0" rotY="0" rotZ="119.998"></object>
    <object id="object (fenceshit) (8)" breakable="true" interior="0" collisions="true" alpha="255" model="982" doublesided="false" scale="1" dimension="0" posX="873.5" posY="863.59998" posZ="12.5" rotX="0" rotY="0" rotZ="119.993"></object>
    <object id="object (strtbarrier01) (3)" breakable="true" interior="0" collisions="true" alpha="255" model="1237" doublesided="false" scale="1" dimension="0" posX="913.90002" posY="886.59998" posZ="12.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (strtbarrier01) (4)" breakable="true" interior="0" collisions="true" alpha="255" model="1237" doublesided="false" scale="1" dimension="0" posX="912.90002" posY="885.90002" posZ="12.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (strtbarrier01) (5)" breakable="true" interior="0" collisions="true" alpha="255" model="1237" doublesided="false" scale="1" dimension="0" posX="914.09998" posY="885.40002" posZ="12.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (des_gravelpile06) (1)" breakable="true" interior="0" collisions="true" alpha="255" model="16305" doublesided="false" scale="1" dimension="0" posX="843.59998" posY="887.20001" posZ="17.5" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (lasnfltrail) (1)" breakable="true" interior="0" alpha="255" model="3567" doublesided="false" scale="1" dimension="0" posX="933.20001" posY="882.40002" posZ="13.2" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (lasnfltrail) (2)" breakable="true" interior="0" alpha="255" model="3567" doublesided="false" scale="1" dimension="0" posX="926.20001" posY="886" posZ="13.2" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (by_weehangr) (1)" breakable="true" interior="0" alpha="255" model="16409" doublesided="false" scale="1" dimension="0" posX="839.40002" posY="824.5" posZ="11.9" rotX="3" rotY="357" rotZ="290"></object>
    <object id="object (carparkhut01_lvs) (1)" breakable="true" interior="0" alpha="255" model="8407" doublesided="false" scale="1" dimension="0" posX="809" posY="849.90002" posZ="10.6" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (bar_gatebar01) (2)" breakable="true" interior="0" collisions="true" alpha="255" model="966" doublesided="false" scale="1" dimension="0" posX="807.5" posY="846" posZ="8.9" rotX="0" rotY="0" rotZ="113.998"></object>
    <object id="object (barrierturn) (2)" breakable="true" interior="0" collisions="true" alpha="255" model="968" doublesided="false" scale="1" dimension="0" posX="807.5" posY="846" posZ="9.8" rotX="0" rotY="329.996" rotZ="112"></object>
    <object id="object (DYN_TABLE_2) (1)" breakable="true" interior="0" alpha="255" model="1432" doublesided="false" scale="1" dimension="0" posX="809.70001" posY="858.09998" posZ="10.4" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (DYN_TABLE_2) (2)" breakable="true" interior="0" alpha="255" model="1432" doublesided="false" scale="1" dimension="0" posX="806.40002" posY="858.90002" posZ="10.4" rotX="0" rotY="0" rotZ="60"></object>
    <object id="object (sw_pickupwreck01) (1)" breakable="true" interior="0" alpha="255" model="12957" doublesided="false" scale="1" dimension="0" posX="846.5" posY="843.40002" posZ="12.9" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (copbits_sfn) (1)" breakable="true" interior="0" alpha="255" model="9241" doublesided="false" scale="1" dimension="0" posX="919.59998" posY="840.5" posZ="14.4" rotX="0" rotY="0" rotZ="210"></object>
 </map>

Приятного маппинга!